Nicer though to think that it's around the world somewhere and you just never happen to encounter it, no matter what you do. If you toss five of them at the little alien it’ll thank you, leave, and reward you with the PuPu Card. Anyways, that’s another side quest done, only one more major side quest left to do - the Queen of Cards Quest. The alien - PuPu - will beg for Elixirs. The street has a three-way junction, with the road on the right leading down to the harbor, the road on the left leading to the train station, and the road at the back leading back to the exit of the town. ^I thought as much, my post wasn't directly "correcting" Duke's, but rather trying to prevent someone misinterpreting (sp?) Edea's House. Then back off a little and talk to the guard again to enter the town. Just run along the water’s edge here until the UFO shows up. After Balamb Garden becomes mobile, you'll see Galbadia Garden hovering outside Balamb. Balamb Garden is fortunately very easy to navigate. Once back in your dormitory exit and go south for another scene Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. Entrances to other areas of Balamb Garden are being sealed off. You'll begin at Balamb Garden's front gate. The first stage of the quest requires you to find the UFO in four different locations, and you may have seen it at least twice by now, namely in the Kashkabald Desert and in the Winhill Bluffs area (the grasslands east of Winhill). `1234567890-=qwertyuiop[]\asdfghjkl;'zxcvbnm,.//*-789+4561230. The main street of the town is bordered by residential houses. Go to Walkthrough Index Go to Disc 1 Go to Disc 2 Go to Disc 3 Go to Disc 4. (1 of 4) After smiting the UFO, head to the crater where Balamb Garden used to be. I have the Ragnarok right now, so I can fly anywhere I want. Find the actual Chocobo Forest - a small ball of forest rising about the rest of the foliage - and land on the mountain behind it (northeast of) it. You're browsing the GameFAQs Message Boards as a guest. Once you have got Selphie Tilmitt in your party and the first Timber Maniacs, come back to the Balamb Garden Network and a new option will come available: ' School Festival Commitee ', which contains useful information. Make sure you have five Elixirs (you can buy them from the Esthar Shop!!! The Garden logo appears partway down the right sleeve. Thanks, nice to know because I probably want to visit there still occasionally. Return to Balamb - Final Fantasy VIII Walkthrough & Guide - ��� When you wake up again the next morning head back up to the bridge. Aight. (1 of 3) Land on the mountains behind Grandidi Forest. Compared to the Obel Lake quest, this on is pretty easy, although there is some flying about. "yes, at least until disc 4" Speaking of Disc 4, I heard the reason that you can't access towns in Disc 4 is because they ran out of disc space, so they had to take out towns in Disc 4. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden. his point. This is something I've been wondering about for quite some time. Now you gotta wait until you get back to Balamb Garden to get them on DISC 2 from the T-Rexaurs!) In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. Why not join us today? Information on all characters, including stats and how to acquire all their weapons and limits. Winhill and Galbadia Prison Sabotaging the Missile Base NORG, the master of disaster Oasis of peace: Fisherman's Horizon Back in Balamb Trabia Garden to Edea's house ... it's very annoying. © 2021 GAMESPOT, A RED VENTURES COMPANY. You���re now free to travel around in a mobile garden! Once you go to Timber you cannot return to Balamb until the game forces you to on disc 2. http://www.geekologie.com/2008/08/25/ninja.jpg. From here you can head either right or left and follow the hall as it loops around in a circle. Once you are back at the Garden you can continue on with the story, but make sure to hit the save point first. Use it to teach one of the Shiva-user’s GFs the Eva-J ability (Shiva, Siren, Diablos, Pandemona, Doomtrain) and when you’re ready, you’ve got some final preparations to make before your last encounter for this quest. After you’ve seen the UFO in those four locations, head over to the Grandidi Forest, which if you did the Chocobo Forest sidequest is the last forest you visited. Head over to Zell���s house first. Galbadia Garden (Disc 2) Previous Page (21) Balamb vs. Galbadia. In any event, here are the four locations: Kashkabald Desert - the large desert at the far eastern end of the Centra continent, due south of Esthar city. -. Just like the escape pod crash site in late disc 3 and in disc 4. Examine the controls, then the hatch. Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. Next Page ... [3]. I'm pretty sure he meant when it's convenient to get them as well. (1 of 4) You’ll spot the UFO at various locations, including at Kashkabald Desert. Mandy Beach - east of Timber. 3. 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